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We are talking boats today! I have always loved having a boat on my land, even if it's really a waste of prims. I don't care about driving it, I really just love the look of having a boat. Purely for display, and they make fabulous props to take photos on, or around. Boats in SL are really beautiful, and SecondLife is all about what makes you happy, right?

maxmarine

A long, long time ago, I first decided that I wanted a boat. I searched, and came across this beauty. At the time, it was top of the line, and one of the best. It has made several appearances on this blog, one even dating back to July, 2008.  I paid a lot of $L for it at the time, though I can not remember how much exactly anymore. I still think it's gorgeous... even now. I'd be happy to keep it out, and continue to enjoy it... however, this boat is 205 prims. It's made mostly of actual primitives, and it looks like the only sculpty parts in this boat are the seats. You really have to appreciate the beauty of a creation like this, how creative people can get with just the tools they have available to them at the time. This boat, I feel is a fantastic example of that.

Because of the high prim count, I decided to look into getting a new boat, and doing a little "updating." The first place that I wanted to look at, was obviously where I originally purchased this boat, MaxMarine. I looked up the creator in-world, hoping that he was still around and making boats. Unfortunately, I don't think he is. A little disappointed, but that's okay, there are many more boats in SL!

aeworks-boat

I started just flying around some of the popular boating sims, with the intention of looking at the variety of different boats out there. However, the first sim I visited, I came across a boat, docked on someone's land. Intsa-love. I felt like this was a really close version to the MaxMarine boat I came to adore. So, I inspected it, found who created it, and off I teleported to their store. Bonus was that it's only 50 land impact!

I found myself at A.E. Worx.  I ran around, searching for this boat, got hit by 2 automated forklifts in the process, but I found it. And it looked even more gorgeous than it did on the boating sim. The price was $2,250L. There was a point in SL, when I wouldn't have cared, I had a very reasonable linden income from running ImpEle, but now - the RL Jeffry buys $L's for us, and I have to make my little "allowance" that he gives me last for a couple of weeks. But even still, I decided to purchase it. Imagine my glee, when I go to pay the boat vendor, and it comes up saying $899L! Sold! I couldn't pay it fast enough.

I rezzed it once back on my sim, and realized just how spectacular it is. It's tintable to literally any color, it's got a really fabulous control panel, and drives beautifully. It's even got particle waves that splash out when you start driving it. I don't really intend on driving it, but it's still cool that I can if I want to.

onaboat

While I was tinting it, and getting it ready to drive... Jeffry started playing the "I'm on a boat!" song. So, I had to find the most ridiculous dance I had, to go with that music. Needless to say, we both ended up changing into our swimwear, and dancing on the boat to that song. I totally took a video on it. Was definitely one of the silliest things I have done in SL for a while. It was totally worth it though, I was practically rolling on the floor laughing.

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Let's talk about creating for a little bit. I run a little tiny store on my alt, and sometimes I consider giving it up because I seem to always run into one problem or another. Learning mesh is a difficult process! It's a complete nightmare, and there isn't very many tutorials, or information about how creators create. I've said it before... creating in SL is a VERY closely guarded secret. And that makes me sad. I've picked up the bits of programs that I know from various random tutorials and guides out there. I would really love to start doing informational posts on how to create things, but I really feel like I don't know enough to do it. One day, right?

Anyway, for my alt's little store, I have been working on a gacha item - a pouf. I struggled for days with this thing, got so upset with it at times that I found myself unable to sleep. I've decided to write this post, to kind of give insight into the creative process that is mesh. If you guys like these "creating" posts, please let me know in the comments! I will try to do more of them!

marvelous-pouf

First, I start off designing in Marvelous Designer. It gives me the basic shapes I need to work with, a very solid foundation for the mesh. This step is usually one of the easiest, but this time it gave me so many fits, I don't know why! Every single change I made to this design, it took up to 45 minutes to sync the pattern, it was so frustrating! Anyway, the above photo is what my final design looked like in Marvelous Designer. It wasn't really how I envisioned it in my head, but it was okay.

zbrush-01

Next step, I take it into ZBrush. This is how it looks before anything else happens to it. I originally started the ZBrush stage because I like the ZRemesher tool in it. Marvelous Designer exports as triangle mesh, and I want quadrangles. ZRemesher turns the tris into quads. Now I have Marvelous Designer 4, which has quads now, I still find that I like how ZRemesher lowers the amount of faces on the mesh. So I still use it.

zbrush-02

After running ZRemesher, this is where I lose a lot of the Marvelous Designer folds and such. It's disappointing sometimes because they are very beautiful - but the geometry numbers on them is HUGE. Anyway! We lost a bit of detail here - but I'll still take it!

gatcha

Next - Blender. My husband went to RL schooling to learn 3ds Max. He tried to teach me what he knew, but I was intimidated, and couldn't find many other tutorials on it. I got frustrated and gave up. Blender, however is a free resource, and I found has MUCH more information on it. Getting off track now... Blender is where the majority of the rest of the work is done. In here, I added the button in the middle, I clean the meshes up in here. Also, if I'm doing clothing, I'll size them and rig them, fit them to the Slink mesh body, and try to do my best at weighting. I'll also delete some faces that you won't see, like the bottom of the pouf, or the inside of clothing. To save on geometry.

After I took the above screenshot, I uploaded it to SL, the land impact of that was 26! No thanks! I used the "decimate" modifier to bring the geometry down a bit, uploaded it again to SL, it was down to 2.

pouf

Next, I upload to SL, see how it looks, check land impact. If I'm making clothing, I'll wear it, see what weights or modifications I need to do. Then take it back into Blender, fix things, and re-upload. The Beta grid is wonderful for this - you get to see exactly how it looks on the avatar, but not get broke by the cost of upload fees. Also, I check the ambient occlusion map, see if it looks okay!

After everything looks great, I go to Photoshop to texture the ambient  occlusion map,and smooth out any part of it that needs smoothing. In the pouf's case, there was some jagged looking edges on the map that needed a little blur. Finish texturing and upload to SL.

pouf-finished

And here we have our finished pouf. It looks quite a bit different than when I started, but it still looks great!

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My in world profile has been so outdated! I took some time today to take a good photo to add to my profile. I have also updated the old photos on this blog to reflect the newer photos of me. It had been so long since they were updated, it was long past time!

new-profile

I mentioned previously that on my return to SecondLife, Sai will not be creating anymore. However, I need something to get me out of my skybox and in the world. I have decided to get a job - a hosting job, specifically. All my talk about SL lately has also gotten my RL/SL husband considering coming back to it as well. When I told him I was considering a hosting job, he started contemplating DJ'ing again. So we'll see how that pans out.

I, however, had applied at a couple of clubs in SL, and arranged an interview today. It went well, and they had decided to hire me, yay! So, I'll be officially hosting in a club from now on. I am actually excited for it, excited to have a reason to come off of my land, and socialize with people. Even before I left SL, I never really talked to people, and was really in my own little world. I'm hoping to change that now. The fact that I'll be making enough money to feed my horses and pay my tier is definitely a bonus!

Be on the lookout for photos from the club I'll be working at soon!

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I'm still alive, I swear. I've been dealing with some drama, which has sapped tons of energy from me, but has in return been my blessing in disguise. It's made me take a closer look at people I consider friends, and rid myself (taken off my friends list and muted) those who need cleansing from my life. And, I thank my husband, Jeffry, for everyday he talked me down from doing something incredibly stupid on a whim that I would regret later. So, I have channeled this negative energy into a couple positive projects and various different things in SL.


One of these things being - this little project that Chestnut Rau has going on. The project is simple - for 365 days, you post a picture of your life in SL. I intend to participate, its such a simple, great idea. And I'd love to see how I grow throughout the year.

Jeffry / Sai

While, I am rarely alone in SL - I spend most of my time with my husband. And we are usually at home together, cuddled up in bed, or on our hammock. So, I think the majority of my posts about this will be photos of Jeffry and I. I've asked him if he was okay with this - and he seems to be all for the idea. :D

I'll also definitely miss some days in this project, but I'm thinking it should be fun to at least get 300 blog posts through a year. :D

And, I have spent all morning working on changing my blog layout. It's a premade free layout I found on the interwebs somewhere, but I did some tweaking, to it, and am SO excited its up and working. *basks in her awesomeness*

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So, I know I haven't been blogging as much as I used to. I've been having a really bad toothache for the past week or so that has given me constant pain, and painkillers do not help at all. I've also been looking for a new place to live in RL, so that is sapping away time and energy from me as well. But anyway - enough of that, I have finally started on a new pose set currently being called "Lolita".

lolita-pose-preview

I've only made 2 so far, but its a start. I think these might be more difficult than the previous sets I've made, just because I can't find many pictures with lolita-style dresses. But, I think these 2 poses turned out pretty cute :D My goal is to have them finished by Thanksgiving, so I can focus on a big release for Christmas.

I've also updated my blogroll thing to that new-ish spiffy list that sorts blogs by the date updated. :D I've added a couple blogs, and also updated a few. It's been something I've been meaning to do for a while, but always seemed so difficult. And surprisingly, it wasn't too difficult. :D

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